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SGS #36: Ideas come, ideas go

2/0 13.06.2007 00:55 English

SGS #36: Ideas come, ideas go
Bob notices once more that sometimes people think too much alike.

Note 1: Anyone in the game industry (and probably on any other industry where creativity is important) has already noticed how common is to have the same idea that someone else across the world just happened to have a while earlier...

This one is for all those who ever felt like Bob is feeling right now.

Note 2: It's still June 12th here in Brazil, 8 pm precisely. So you may expect another one today, because this one was yesterday's strip.

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SGS #35: Managers and coding

1/0 11.06.2007 20:24 English

SGS #35: Managers and coding
Paul demonstrates his deep understanding about coding.

So we're back! I guess I owe my readers a bunch of explanations... I just got a position on another company and had to move from the city I lived to a really bigger one and everything in my life has been kinda upside-down lately.

Now, it seems things set down and I'll be able to publish my strips agains. To those loyal souls - about 30 or 40 people - who kept visiting this place even when nothing was being posted for so long, my sincere thank you.

Last, but not least (OUCH! Cliché!), this one is pretty weak, but its pretty personal, so I chose it to mark my return...

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SGS #34: It's evolution, baby!

4/0 23.03.2007 20:26 English


Some insights on human evolution just to pass the time until I can actually come back and post daily.

Errata:
"beggining" should be ""beginning"
"imediate" should be "immediate"

Shit happens...

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comments: 9 | rate it:



SGS #33: Violent games

1/0 09.03.2007 12:47 English


Tim and Bob chatting about sensitive issues.

Note:
First of all I'd like to apologize for the delay in coming back to work. It's already March 9th and only now we resumed publishing Standard Game Studio. I have a good excuse, though. I got this huge job opportunity, at one of the greatest mobile game studios in the world, and I am quitting my current job, moving to another city, etc. It's great news, but, also, lots of work, so I was unable to come back to the strips. I hope I can keep the daily strip rate from now on, but until I organise everything I may skip one or two. Sorry for the inconvenience and, please, stop being mad at me! :p

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SGS #32: Young and addicted

0/0 09.02.2007 21:45 English


Little Bobby's first game addiction.

Note 1:
For those who don't know the toy "Simon" or know it by another name ("Genius" in Brazil), here's a picture:

http://www.super70s.com/Super70s/Culture/Toys/images/anin_Simon(180).gif

Note 2: Great! The damned balloon messed up my fake bold letter on square 1. In case you couldn't read it, the balloon says: "When I was young, my dad gave me a Simon for Xmas."

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SGS #31: Extra lives

1/0 08.02.2007 12:31 English


Some insight into Bob's life.

Note: Damn. Forgot the cups in the last square. This must be my first strip featuring a "Continuity Error". But, then, if Hollywood can do it, why can't I?

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SGS #30: Acceptance

1/0 07.02.2007 12:24 English


Bob learns to deal with his small disgraces maturely... ...or not!

By the way, we completed a full month of daily strips last Saturday!
Congratulations to us!! :)

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SGS #29: Surprise!

0/0 06.02.2007 12:59 English


It seems Bob will never get better...

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SGS #28: Premonition

1/0 05.02.2007 16:18 English


Bob get those shivers down the spine that anticipate huge catastrophes.

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comments: 1 | rate it:



SGS #27: Going back...

2/0 03.02.2007 14:01 English


After getting to level 70, Bob is ready to get back to work.

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comments: 5 | rate it:



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