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SGS #16: Sweet memories
3/0 23.01.2007 17:17 English
Bob remembers how much incentive he received back in his childhood.
Note: This was supposed to be yesterday's strip, but I wasn't able to make it. Too much work around here. I'll try to publish them both today...
comments: 4 |
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SGS #15: Athletic weekend
6/0 20.01.2007 19:07 English
Suzy, the secretary, welcomes Standard Game Studio team after an athletic weekend. Proof that geeks are not made for sports.
comments: 5 |
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SGS #14: Salary negotiation
3/0 19.01.2007 12:41 English
Bob tries to get a raise.
comments: 2 |
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SGS #13: A night(mare) before the Deadline
1/0 18.01.2007 16:20 English
Traffic jam at the coffee machine is one of the lesser problems at the night that precedes a deadline...
comments: 2 |
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SGS #12: Addictive games
2/0 17.01.2007 15:31 English
Bob starts playing Tetris again.
Note: It seems the clock on the wall wasn't enough hint of the passing of time, so, I made this abridged version...
comments: 5 |
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SGS #11: Improvement
2/0 16.01.2007 16:52 English
Bob tries to see the beauty Jason and many other programmers see on coding and fails miserably.
comments: 2 |
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SGS #10: I would...
1/0 15.01.2007 12:13 English
Steve and Bob share ideas about art and design.
Note: I would like to apologize for not writing our saturday strip. Couldn't get to my computer...
comments: 2 |
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SGS #9: Small chat
3/0 12.01.2007 12:06 English
A friendly talk by the watercooler.
comments: 4 |
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SGS #8: Deadline
3/0 11.01.2007 13:00 English
Paul teaches Bob a little lesson about priorities.
comments: 1 |
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SGS #7: Idea transferring
2/0 10.01.2007 02:10 English
Steve, the concept artist, discovers game designers' tendency to think thinking is enough.
Note: Congratulations to ourselves! We finished our first week without writer's blocks and with two Bribed of Today! Tah-dah! *********
comments: 3 |
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