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SGS #16: Sweet memories

3/0 23.01.2007 17:17 English


Bob remembers how much incentive he received back in his childhood.

Note: This was supposed to be yesterday's strip, but I wasn't able to make it. Too much work around here. I'll try to publish them both today...

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comments: 4 | rate it:



SGS #15: Athletic weekend

6/0 20.01.2007 19:07 English


Suzy, the secretary, welcomes Standard Game Studio team after an athletic weekend. Proof that geeks are not made for sports.

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comments: 5 | rate it:



SGS #14: Salary negotiation

3/0 19.01.2007 12:41 English


Bob tries to get a raise.

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comments: 2 | rate it:



SGS #13: A night(mare) before the Deadline

1/0 18.01.2007 16:20 English


Traffic jam at the coffee machine is one of the lesser problems at the night that precedes a deadline...

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comments: 2 | rate it:



SGS #12: Addictive games

2/0 17.01.2007 15:31 English


Bob starts playing Tetris again.

Note: It seems the clock on the wall wasn't enough hint of the passing of time, so, I made this abridged version...

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comments: 5 | rate it:



SGS #11: Improvement

2/0 16.01.2007 16:52 English


Bob tries to see the beauty Jason and many other programmers see on coding and fails miserably.

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comments: 2 | rate it:



SGS #10: I would...

1/0 15.01.2007 12:13 English


Steve and Bob share ideas about art and design.

Note: I would like to apologize for not writing our saturday strip. Couldn't get to my computer...

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comments: 2 | rate it:



SGS #9: Small chat

3/0 12.01.2007 12:06 English


A friendly talk by the watercooler.

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comments: 4 | rate it:



SGS #8: Deadline

3/0 11.01.2007 13:00 English


Paul teaches Bob a little lesson about priorities.

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comments: 1 | rate it:



SGS #7: Idea transferring

2/0 10.01.2007 02:10 English


Steve, the concept artist, discovers game designers' tendency to think thinking is enough.

Note: Congratulations to ourselves! We finished our first week without writer's blocks and with two Bribed of Today! Tah-dah! *********

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comments: 3 | rate it:



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